
Make sure you have write permission to the folder where you installed the app and to the RealHeadMotionSettings.xml file. Try setting both Lock To Horizon and Look With Wheel to zero. It only works in dashcam view and not cockpit view When ticked, RHM will automatically run ACC when RHM starts (you have to restart RHM for this to take effect).ĭo I need TrackIR hardware to run the app? I have added an option "Run ACC When RHM Starts". If you press first Look Right, it will do a Look over right shoulder If you don't bind the look over shoulder button, you can still simulate it, for that you have to press Look Left then Look Right while still holding Look Left, it will do a Look over Left shoulder. Look Up Down Angle : Amount of angle when looking up and down Look Shoulder Angle : Amount of angle when looking above shoulder left right Look Left Right Angle : Amount of angle when looking left right Val : current real time value ( take account of smoothing and deadzone ) *** Edit Box for Min Max values *** Value must be validate with ENTER, background will turn red if value is not validated, if value is not validated it will not be saved to XML file.īig button : click to bind a button,key or axis.ĭead zone slider: Add a deadzone to input Same with Steer Look Roll and Accel G's roll. Please note that Steer Look ahead LR is cumulating with Velocity Look LR: So if you set both to 90° you can have a 180° rotation. G Accel Smoothing Slider: Filtering value for G lateral accel to smooth.
REAL MOTION FX DRIVER
It's NOT G effect on head, it's the motion that driver do to counter G Effect, so when turning right, the head will roll to right Velocity Smoothing Slider: Filtering value for Angular velocity and Slip Angle to smooth.Īccel G Roll Slider: parameter to have a roll left/right depending car G lateral accel. Slip Angle Look LR Slider: parameter to have a look left/right depending on angle between car direction and car linear velocity. So for example: for drift purpose, you have to use this parameter and also Steer Look ahead LR to obtain wanted drift behavior ( look on left when sliding left ) Note that when sliding sideways, this value is low, because the car is actually not rotating. The angular velocity is the speed of rotation of the car. Velocity Look LR Slider: parameter to have a look left/right depending on car angular velocity. Steer Smoothing : Filtering value for Steering input, to smooth the look ahead motion. Steering Look Ahead Roll : same but for roll ( lean left right ) when turning steering wheel Example, min 0.25, max 0.75, it will start turn head when steering >025 and it will reach maximum head yaw, when steering reach 0.75

Steering Look Ahead LR Min Max : range of wheel steering ( 0 to 1 ) to start/stop the Steering Yaw.

Steering Look Ahead LR Slider: parameter to have a look left/right when turning wheel left/right the bigger, the more angle it will look left/right. This information comes from the car tyre contact information. Pitch/Roll checkbox : when checked, RHM will use the track Pitch/Roll instead of using the car Pitch/Roll. Pitch/Roll Min Angle : the angle when the head start to catchup the car orientation, before that it stay lock to world horizon. Pitch/Roll filter : the amount of vibration/bump filtering, the more to the right, the more the head/eyes will remain stable If you're unfamiliar with RHM, here are magicfr's original descriptions of what each setting does (click the spoiler button). Accel G's Pitch = 7 (with some smoothing) because I like the view to pitch a bit while I'm braking and accelerating.Accel G's Roll = 3 (with some smoothing) because I like the view to roll just a little bit while I'm cornering.Roll Filter = 15, so that impacts from high kerbs still jolt the view.


The main benefit this app brings to ACC is a more realistic Lock To Horizon, which smooths the world movement without making you look so far up and down in the cockpit when going uphill and downhill. You can read about the original AC app here. With the kind permission of I have ported his Real Head Motion for AC to ACC.
